Iterative process… 1/2

Like in the videogame industry, V-Sabotage was created following a very iterative process. Some tokens were declined in more than a dozen versions before being finally approved. Usually, the changes were about correcting problems of:

 

Readability

Example: with a beige outline, the enemy tokens were hard to see on outdoor tiles with grass. 

  

Before                                         After

Usability

Example: at first, special enemy tokens had an outline representing black & white symbols of 3rd Reich units, which made it difficult to distinguish them from regular troops that also had black & white symbols.

  

Before

 

After